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Michael E. Moore - Game Design and Development: Introduction to the Game Industry read online ebook DOC, TXT, PDF

9780131687431


0131687433
For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.", The electronic game industry now dominates home entertainment around the world. Find out what it takes to have a career in the game industry, designing and developing your own computer and console games. Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game. Introduction to the Game Industry teaches you: The history of electronic games and the platforms on which they were and are currently played. The steps involved in taking a game from initial concept to finished product. The functions and tasks of the various team members involved in building a game. How management develops game schedules and budgets. What is involved in marketing games to the public. How to prepare for a job in the game industry. This book is filled with tools to help you move beyond simply learning concepts and help you apply them. These tools include: In the Trenches Tutorials: Apply concepts and learn by doing. Exercises: Assignments show you how to employ your new skills. Discussion Topics: Consider how what you learn can be applied in new and creative ways. The Companion Web site (www.prenhall.com/gamedev) includes: Additional testing materials and projects to reinforce book lessons. Links to additional topics and resources to assist you in your professional development. Book jacket.

Book Game Design and Development: Introduction to the Game Industry by Michael E. Moore FB2, DJV

This book helps readers understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games.This volume, Book 2, introduces players to chess notation, explains the basic rules of developing pieces and examines few basic endgame strategies.ExhibitionThe Davis Museum at Wellesley College February--June 2016Accompanying DVD includes all the project files and other support files needed to complete the projects in the book, plus video instruction on key topics., Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters.Mystery. Adventure.When a poet embarks on a book as myriad and borderless as this one, we are gifted the rare chance to stand at the threshold of a formidable human storm.They offer a broad variety of recommendations for replication in practice and interesting insights into hands-on experiences of outstanding research consortia from all over Europe.